Source code for bungieapi.generated.components.schemas.destiny.components.collectibles

# generated by update to not change manually
import dataclasses as dt
import typing as t

from bungieapi.json import to_json


[docs]@dt.dataclass(frozen=True) class DestinyCollectiblesComponent: collectibles: t.Optional[t.Mapping[str, "DestinyCollectibleComponent"]] = None collection_badges_root_node_hash: t.Optional[ int ] = None # The hash for the root presentation node definition of Collection Badges. collection_categories_root_node_hash: t.Optional[ int ] = None # The hash for the root presentation node definition of Collection categories.
[docs] def to_json(self) -> t.Mapping[str, t.Any]: return { "collectibles": to_json(self.collectibles), "collectionCategoriesRootNodeHash": to_json( self.collection_categories_root_node_hash ), "collectionBadgesRootNodeHash": to_json( self.collection_badges_root_node_hash ), }
[docs]@dt.dataclass(frozen=True) class DestinyCollectibleComponent: state: t.Optional["DestinyCollectibleState"] = None
[docs] def to_json(self) -> t.Mapping[str, t.Any]: return { "state": to_json(self.state), }
[docs]@dt.dataclass(frozen=True) class DestinyProfileCollectiblesComponent: collectibles: t.Optional[t.Mapping[str, "DestinyCollectibleComponent"]] = None collection_badges_root_node_hash: t.Optional[ int ] = None # The hash for the root presentation node definition of Collection Badges. collection_categories_root_node_hash: t.Optional[ int ] = None # The hash for the root presentation node definition of Collection categories. newness_flagged_collectible_hashes: t.Optional[ t.Sequence[int] ] = None # The list of collectibles determined by the game as having been "recently" acquired. The game client itself actually controls this data, so I personally question whether anyone will get much use out of this: because we can't edit this value through the API. But in case anyone finds it useful, here it is. recent_collectible_hashes: t.Optional[ t.Sequence[int] ] = None # The list of collectibles determined by the game as having been "recently" acquired.
[docs] def to_json(self) -> t.Mapping[str, t.Any]: return { "recentCollectibleHashes": to_json(self.recent_collectible_hashes), "newnessFlaggedCollectibleHashes": to_json( self.newness_flagged_collectible_hashes ), "collectibles": to_json(self.collectibles), "collectionCategoriesRootNodeHash": to_json( self.collection_categories_root_node_hash ), "collectionBadgesRootNodeHash": to_json( self.collection_badges_root_node_hash ), }
# imported at the end to do not case circular imports for type annotations from bungieapi.generated.components.schemas.destiny import ( DestinyCollectibleState, ) # noqa: E402