Source code for bungieapi.generated.components.schemas.destiny.constants

# generated by update to not change manually
import dataclasses as dt
import typing as t

from bungieapi.json import to_json


[docs]@dt.dataclass(frozen=True) class DestinyEnvironmentLocationMapping: activation_source: t.Optional[ str ] = None # A hint that the UI uses to figure out how this location is activated by the player. activity_hash: t.Optional[ int ] = None # If this is populated, this is the activity you have to be playing in order to see this location appear because of this mapping. (theoretically, a location can have multiple mappings, and some might require you to be in a specific activity when others don't) item_hash: t.Optional[ int ] = None # If this is populated, it is the item that you must possess for this location to be active because of this mapping. (theoretically, a location can have multiple mappings, and some might require an item while others don't) location_hash: t.Optional[ int ] = None # The location that is revealed on the director by this mapping. objective_hash: t.Optional[ int ] = None # If this is populated, this is an objective related to the location.
[docs] def to_json(self) -> t.Mapping[str, t.Any]: return { "locationHash": to_json(self.location_hash), "activationSource": to_json(self.activation_source), "itemHash": to_json(self.item_hash), "objectiveHash": to_json(self.objective_hash), "activityHash": to_json(self.activity_hash), }